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		<title><![CDATA[RSR Gaming Racing Team - Hillclimb Championship 2023-2024]]></title>
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		<pubDate>Sun, 10 May 2026 14:15:24 +0000</pubDate>
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			<title><![CDATA[MMOexp: How GTA 6 Builds the Most Detailed GTA World Ever]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=221</link>
			<pubDate>Fri, 08 May 2026 04:06:50 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=194">Anselmrosseti</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=221</guid>
			<description><![CDATA[Ever since Rockstar officially revealed Grand Theft Auto VI, one location has dominated nearly every discussion surrounding the game: Grand Theft Auto VI’s version of Vice City. More than just a nostalgic callback to the legendary 2002 classic, the new Vice City appears to be Rockstar’s most ambitious urban environment ever created. Based on the trailers, screenshots, and <a href="https://www.mmoexp.com/Gta-6/Account.html" target="_blank" rel="noopener" class="mycode_url">GTA 6 Accounts</a>, Vice City is no longer simply a parody of Miami—it is a living, breathing representation of modern American excess, chaos, luxury, and culture.<br />
Rockstar describes the city as “the sun and fun capital of America,” and from everything shown so far, that statement feels completely justified. The new Vice City looks larger, denser, and far more interactive than anything players experienced in Grand Theft Auto V. The combination of beaches, nightlife, towering skyscrapers, crowded streets, luxury yachts, cultural neighborhoods, and dynamic NPC activity gives the impression of a world that never sleeps.<br />
One of the most interesting details about the new Vice City is how Rockstar acknowledges the passage of time. The developers specifically mention that the city is “a long way from the 80s,” which serves as both a narrative statement and an Easter egg referencing the original Grand Theft Auto: Vice City. The neon-soaked atmosphere and vibrant energy remain intact, but the setting has evolved into a modern metropolis shaped by social media culture, luxury tourism, influencer lifestyles, and modern American consumerism.<br />
Despite the modernization, Rockstar clearly understands what made the original Vice City iconic. The city still radiates style and personality. From the pastel-colored art deco hotels lining Ocean Beach to the bustling streets of Little Cuba, every district appears handcrafted with a distinct identity. Rather than feeling like a generic urban sprawl, Vice City seems designed as a collection of unique neighborhoods, each filled with different architecture, activities, and cultural influences.<br />
The return of recognizable locations from the original map is another major reason fans are excited. Trailer footage already hints at several familiar areas reimagined with modern technology and far greater scale. Rockstar appears determined to blend nostalgia with innovation instead of simply recreating the past. That balance could become one of GTA 6’s greatest strengths.<br />
One particularly fascinating location mentioned in the official description is the Tisha Walker flea market, which appears inspired by the real-life Opa-locka indoor flea market in Florida. This detail perfectly represents Rockstar’s world-building philosophy. Rather than only focusing on glamorous tourist locations, the developers are also recreating the smaller, chaotic, culturally rich environments that make cities feel authentic. Flea markets, crowded streets, roadside vendors, and local businesses help create immersion in ways that giant landmarks alone cannot.<br />
Another standout detail is Vice City’s status as the “cruise ship capital of the world.” This immediately sparked speculation among fans because the trailers and screenshots show an absolutely massive cruise ship docked near the city. If Rockstar allows players to explore the ship—or even control it—the possibilities could be incredible. Imagine elaborate missions taking place aboard a moving cruise liner, heists involving wealthy tourists, or even free-roam exploration across multiple decks filled with casinos, restaurants, clubs, and NPCs.<br />
Even if players cannot pilot the cruise ship themselves, simply exploring it could become one of the game’s most memorable experiences. Rockstar has always excelled at environmental storytelling, and a fully explorable cruise ship could function almost like a mini-city within Vice City itself.<br />
The postcard image of Vice City further demonstrates Rockstar’s ambition. The skyline alone looks stunning, filled with towering skyscrapers and high-rise buildings stretching across the horizon. Construction cranes and unfinished towers suggest a city that is actively evolving rather than frozen in time. Fans are already jokingly hoping Rockstar avoids repeating the famous unfinished skyscraper from GTA V that remained under construction forever.<br />
The city’s waterfront areas appear equally impressive. Boats, luxury yachts, mega yachts, and speedboats fill the harbor, emphasizing the game’s focus on wealth and excess. Water travel could become a much larger gameplay component this time around, especially given the sheer number of islands and coastal regions shown in the trailers.<br />
Those islands themselves are particularly intriguing. Some appear mostly covered in trees and vegetation, but Rockstar rarely includes empty spaces without purpose. There is strong potential for hidden collectibles, buried treasure, secret missions, or even criminal hideouts scattered across these smaller islands. Exploration has always been a core part of GTA’s appeal, and GTA 6 seems ready to reward players who venture beyond the main roads and city streets.<br />
The amusement park area shown in the distance, complete with a Ferris wheel, also hints at a more interactive world filled with entertainment locations. Fans are hoping many of these attractions will be accessible instead of purely decorative. Rockstar’s attention to detail has evolved tremendously over the years, especially after Red Dead Redemption 2 raised the standard for open-world immersion.<br />
Perhaps the most iconic footage from the trailers is the beach sequence. The Vice Beach area instantly became one of the defining images of GTA 6. The sheer density of NPCs on the beach is unlike anything Rockstar has done before. People are sunbathing, exercising, dancing, drinking, filming social media videos, and interacting with one another naturally. The world feels alive in a way previous GTA titles never fully achieved.<br />
The environmental detail is equally impressive. Players can spot yachts floating offshore, jet skis speeding across the water, birds flying overhead, and even sharks swimming near the coast. Cars driving directly on the beach add another layer of chaos and realism. Above it all, a plane advertising Club 919 flies through the sky, reinforcing the city’s nonstop party atmosphere.<br />
The skyline visible behind the beach further emphasizes Vice City’s enormous scale. Countless skyscrapers and apartment buildings stretch into the distance, making Los Santos from GTA V look comparatively small. Rockstar appears to have prioritized verticality and urban density this time around, which could dramatically change how exploration works.<br />
Fans are especially excited about the possibility of enterable interiors. Rockstar has not confirmed exactly how many buildings players can enter, but several trailer shots strongly suggest that interiors will play a much bigger role than before. Some windows visibly reveal furnished rooms and indoor spaces, while balconies contain unique decorations such as surfboards, towels, chairs, and plants. NPCs can even be seen standing on balconies, making the buildings feel inhabited rather than static scenery.<br />
If GTA 6 significantly expands accessible interiors, it could transform immersion entirely. Apartment complexes, hotels, clubs, restaurants, office buildings, and shopping centers could become meaningful gameplay spaces instead of background decoration.<br />
One subtle but important feature shown in the trailers is the presence of drawbridges. While easy to overlook, these structures could introduce exciting gameplay opportunities involving vehicle stunts, police chases, timed jumps, and dynamic environmental events. Rockstar has always loved integrating traversal challenges into its maps, and Vice City’s waterways naturally create opportunities for bridges, ramps, and dramatic escapes.<br />
Another major achievement visible throughout the footage is NPC variety. One of the criticisms occasionally directed at older GTA games was the repetitive appearance and behavior of pedestrians. GTA 6 appears determined to eliminate that issue completely. The beach scenes alone showcase an enormous variety of body types, clothing styles, animations, and social behaviors.<br />
This diversity makes the world feel authentic and believable. Instead of crowds that resemble duplicated character models, Vice City’s population appears genuinely human. NPCs seem to react naturally to their environment, whether they are partying, exercising, arguing, recording videos, or simply relaxing.<br />
Social media culture also seems deeply integrated into the game’s world. Many trailer moments resemble viral internet clips, reinforcing the idea that GTA 6 is satirizing modern America in the same way earlier GTA games mocked past decades. Influencer culture, online fame, livestreaming, and internet-driven chaos will likely shape both the story and the gameplay experience.<br />
Rockstar’s visual technology has also taken a huge leap forward. Lighting, reflections, water effects, shadows, and character animations all look dramatically more advanced than previous GTA entries. Vice City at sunset, with neon reflections bouncing off wet streets and ocean water, could become one of the most visually impressive environments ever seen in an open-world game.<br />
The city’s atmosphere is what truly stands out, though. Vice City feels energetic, unpredictable, and alive. Every shot in the trailers communicates motion and activity. Helicopters fly above crowded highways, boats move through busy waterways, music blasts from clubs, and pedestrians fill nearly every public space.<br />
This constant sense of activity captures the spirit of modern Florida perfectly while also maintaining the exaggerated satire that defines the GTA series. Rockstar appears to be building not just a map, but an ecosystem where every district tells its own story <a href="https://www.mmoexp.com/Gta-6/Account.html" target="_blank" rel="noopener" class="mycode_url">cheap GTA 6 Accounts</a>.<br />
Ultimately, Vice City may become the defining feature of GTA 6. While the protagonists, story, and gameplay systems are all important, the setting itself already feels like the true star of the experience. Rockstar has spent years crafting a version of America that feels simultaneously realistic and absurd, beautiful and dangerous, glamorous and chaotic.<br />
If the final game delivers on even half of what the trailers suggest, Vice City could become one of the greatest open worlds ever created in gaming history. Between its massive scale, cultural variety, environmental detail, dynamic NPC systems, and potential for exploration, GTA 6 looks poised to redefine what players expect from an open-world game.<br />
For longtime fans of the franchise, returning to Vice City is more than nostalgia. It is a chance to see Rockstar revisit one of its most beloved settings with modern technology and nearly two decades of additional experience. And judging by everything revealed so far, this new Vice City may not only surpass the original—it may surpass every city Rockstar has ever built.]]></description>
			<content:encoded><![CDATA[Ever since Rockstar officially revealed Grand Theft Auto VI, one location has dominated nearly every discussion surrounding the game: Grand Theft Auto VI’s version of Vice City. More than just a nostalgic callback to the legendary 2002 classic, the new Vice City appears to be Rockstar’s most ambitious urban environment ever created. Based on the trailers, screenshots, and <a href="https://www.mmoexp.com/Gta-6/Account.html" target="_blank" rel="noopener" class="mycode_url">GTA 6 Accounts</a>, Vice City is no longer simply a parody of Miami—it is a living, breathing representation of modern American excess, chaos, luxury, and culture.<br />
Rockstar describes the city as “the sun and fun capital of America,” and from everything shown so far, that statement feels completely justified. The new Vice City looks larger, denser, and far more interactive than anything players experienced in Grand Theft Auto V. The combination of beaches, nightlife, towering skyscrapers, crowded streets, luxury yachts, cultural neighborhoods, and dynamic NPC activity gives the impression of a world that never sleeps.<br />
One of the most interesting details about the new Vice City is how Rockstar acknowledges the passage of time. The developers specifically mention that the city is “a long way from the 80s,” which serves as both a narrative statement and an Easter egg referencing the original Grand Theft Auto: Vice City. The neon-soaked atmosphere and vibrant energy remain intact, but the setting has evolved into a modern metropolis shaped by social media culture, luxury tourism, influencer lifestyles, and modern American consumerism.<br />
Despite the modernization, Rockstar clearly understands what made the original Vice City iconic. The city still radiates style and personality. From the pastel-colored art deco hotels lining Ocean Beach to the bustling streets of Little Cuba, every district appears handcrafted with a distinct identity. Rather than feeling like a generic urban sprawl, Vice City seems designed as a collection of unique neighborhoods, each filled with different architecture, activities, and cultural influences.<br />
The return of recognizable locations from the original map is another major reason fans are excited. Trailer footage already hints at several familiar areas reimagined with modern technology and far greater scale. Rockstar appears determined to blend nostalgia with innovation instead of simply recreating the past. That balance could become one of GTA 6’s greatest strengths.<br />
One particularly fascinating location mentioned in the official description is the Tisha Walker flea market, which appears inspired by the real-life Opa-locka indoor flea market in Florida. This detail perfectly represents Rockstar’s world-building philosophy. Rather than only focusing on glamorous tourist locations, the developers are also recreating the smaller, chaotic, culturally rich environments that make cities feel authentic. Flea markets, crowded streets, roadside vendors, and local businesses help create immersion in ways that giant landmarks alone cannot.<br />
Another standout detail is Vice City’s status as the “cruise ship capital of the world.” This immediately sparked speculation among fans because the trailers and screenshots show an absolutely massive cruise ship docked near the city. If Rockstar allows players to explore the ship—or even control it—the possibilities could be incredible. Imagine elaborate missions taking place aboard a moving cruise liner, heists involving wealthy tourists, or even free-roam exploration across multiple decks filled with casinos, restaurants, clubs, and NPCs.<br />
Even if players cannot pilot the cruise ship themselves, simply exploring it could become one of the game’s most memorable experiences. Rockstar has always excelled at environmental storytelling, and a fully explorable cruise ship could function almost like a mini-city within Vice City itself.<br />
The postcard image of Vice City further demonstrates Rockstar’s ambition. The skyline alone looks stunning, filled with towering skyscrapers and high-rise buildings stretching across the horizon. Construction cranes and unfinished towers suggest a city that is actively evolving rather than frozen in time. Fans are already jokingly hoping Rockstar avoids repeating the famous unfinished skyscraper from GTA V that remained under construction forever.<br />
The city’s waterfront areas appear equally impressive. Boats, luxury yachts, mega yachts, and speedboats fill the harbor, emphasizing the game’s focus on wealth and excess. Water travel could become a much larger gameplay component this time around, especially given the sheer number of islands and coastal regions shown in the trailers.<br />
Those islands themselves are particularly intriguing. Some appear mostly covered in trees and vegetation, but Rockstar rarely includes empty spaces without purpose. There is strong potential for hidden collectibles, buried treasure, secret missions, or even criminal hideouts scattered across these smaller islands. Exploration has always been a core part of GTA’s appeal, and GTA 6 seems ready to reward players who venture beyond the main roads and city streets.<br />
The amusement park area shown in the distance, complete with a Ferris wheel, also hints at a more interactive world filled with entertainment locations. Fans are hoping many of these attractions will be accessible instead of purely decorative. Rockstar’s attention to detail has evolved tremendously over the years, especially after Red Dead Redemption 2 raised the standard for open-world immersion.<br />
Perhaps the most iconic footage from the trailers is the beach sequence. The Vice Beach area instantly became one of the defining images of GTA 6. The sheer density of NPCs on the beach is unlike anything Rockstar has done before. People are sunbathing, exercising, dancing, drinking, filming social media videos, and interacting with one another naturally. The world feels alive in a way previous GTA titles never fully achieved.<br />
The environmental detail is equally impressive. Players can spot yachts floating offshore, jet skis speeding across the water, birds flying overhead, and even sharks swimming near the coast. Cars driving directly on the beach add another layer of chaos and realism. Above it all, a plane advertising Club 919 flies through the sky, reinforcing the city’s nonstop party atmosphere.<br />
The skyline visible behind the beach further emphasizes Vice City’s enormous scale. Countless skyscrapers and apartment buildings stretch into the distance, making Los Santos from GTA V look comparatively small. Rockstar appears to have prioritized verticality and urban density this time around, which could dramatically change how exploration works.<br />
Fans are especially excited about the possibility of enterable interiors. Rockstar has not confirmed exactly how many buildings players can enter, but several trailer shots strongly suggest that interiors will play a much bigger role than before. Some windows visibly reveal furnished rooms and indoor spaces, while balconies contain unique decorations such as surfboards, towels, chairs, and plants. NPCs can even be seen standing on balconies, making the buildings feel inhabited rather than static scenery.<br />
If GTA 6 significantly expands accessible interiors, it could transform immersion entirely. Apartment complexes, hotels, clubs, restaurants, office buildings, and shopping centers could become meaningful gameplay spaces instead of background decoration.<br />
One subtle but important feature shown in the trailers is the presence of drawbridges. While easy to overlook, these structures could introduce exciting gameplay opportunities involving vehicle stunts, police chases, timed jumps, and dynamic environmental events. Rockstar has always loved integrating traversal challenges into its maps, and Vice City’s waterways naturally create opportunities for bridges, ramps, and dramatic escapes.<br />
Another major achievement visible throughout the footage is NPC variety. One of the criticisms occasionally directed at older GTA games was the repetitive appearance and behavior of pedestrians. GTA 6 appears determined to eliminate that issue completely. The beach scenes alone showcase an enormous variety of body types, clothing styles, animations, and social behaviors.<br />
This diversity makes the world feel authentic and believable. Instead of crowds that resemble duplicated character models, Vice City’s population appears genuinely human. NPCs seem to react naturally to their environment, whether they are partying, exercising, arguing, recording videos, or simply relaxing.<br />
Social media culture also seems deeply integrated into the game’s world. Many trailer moments resemble viral internet clips, reinforcing the idea that GTA 6 is satirizing modern America in the same way earlier GTA games mocked past decades. Influencer culture, online fame, livestreaming, and internet-driven chaos will likely shape both the story and the gameplay experience.<br />
Rockstar’s visual technology has also taken a huge leap forward. Lighting, reflections, water effects, shadows, and character animations all look dramatically more advanced than previous GTA entries. Vice City at sunset, with neon reflections bouncing off wet streets and ocean water, could become one of the most visually impressive environments ever seen in an open-world game.<br />
The city’s atmosphere is what truly stands out, though. Vice City feels energetic, unpredictable, and alive. Every shot in the trailers communicates motion and activity. Helicopters fly above crowded highways, boats move through busy waterways, music blasts from clubs, and pedestrians fill nearly every public space.<br />
This constant sense of activity captures the spirit of modern Florida perfectly while also maintaining the exaggerated satire that defines the GTA series. Rockstar appears to be building not just a map, but an ecosystem where every district tells its own story <a href="https://www.mmoexp.com/Gta-6/Account.html" target="_blank" rel="noopener" class="mycode_url">cheap GTA 6 Accounts</a>.<br />
Ultimately, Vice City may become the defining feature of GTA 6. While the protagonists, story, and gameplay systems are all important, the setting itself already feels like the true star of the experience. Rockstar has spent years crafting a version of America that feels simultaneously realistic and absurd, beautiful and dangerous, glamorous and chaotic.<br />
If the final game delivers on even half of what the trailers suggest, Vice City could become one of the greatest open worlds ever created in gaming history. Between its massive scale, cultural variety, environmental detail, dynamic NPC systems, and potential for exploration, GTA 6 looks poised to redefine what players expect from an open-world game.<br />
For longtime fans of the franchise, returning to Vice City is more than nostalgia. It is a chance to see Rockstar revisit one of its most beloved settings with modern technology and nearly two decades of additional experience. And judging by everything revealed so far, this new Vice City may not only surpass the original—it may surpass every city Rockstar has ever built.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:The Ultimate All-Rounder Melee Build in PoE2]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=220</link>
			<pubDate>Fri, 08 May 2026 04:03:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=194">Anselmrosseti</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=220</guid>
			<description><![CDATA[In Path of Exile 2, melee builds often face a difficult challenge. Many can deal impressive damage, but struggle with survivability. Others are durable enough to survive difficult encounters, yet lack the speed and area coverage needed for efficient mapping. Very few builds manage to combine explosive screen-clearing power, <a href="https://www.mmoexp.com/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE 2 Currency Orbs</a>, and true endgame tankiness into one complete package.<br />
The Attribute Stacking Blade Flurry Titan build is one of those rare exceptions.<br />
This build transforms the Titan ascendancy into a lightning-infused whirlwind of destruction that thrives in close combat. Instead of relying on traditional weapon scaling or crit-heavy mechanics, it revolves around stacking all three core attributes—Strength, Dexterity, and Intelligence—to gain massive offensive and defensive benefits simultaneously.<br />
At the center of the setup lies the incredibly powerful Pillar of the Caged God Quarterstaff, a unique weapon capable of scaling damage, attack speed, and area of effect directly from your attributes. Combined with Hand of Wisdom and Action and several clever synergy mechanics, this build turns every point of attribute investment into raw power.<br />
The result is a melee character capable of exploding entire screens with overlapping AoE effects while remaining tanky enough to stand in the middle of dangerous encounters without fear.<br />
The Core Concept of the Build<br />
The foundation of this build is simple:<br />
Stack as many attributes as possible and convert them into massive scaling bonuses.<br />
Unlike conventional melee builds that primarily focus on weapon DPS or critical strikes, this setup gains power from nearly every attribute point you acquire.<br />
The Pillar of the Caged God provides three major bonuses:<br />
Increased damage from Strength<br />
Increased attack speed from Dexterity<br />
Increased area of effect from Intelligence<br />
This means every attribute investment directly improves multiple aspects of gameplay at the same time.<br />
Strength boosts survivability and raw damage.<br />
Dexterity increases attack speed, making Blade Flurry and Tempest abilities feel incredibly smooth.<br />
Intelligence massively expands area coverage, allowing explosions and lightning effects to clear entire packs effortlessly.<br />
Because all three attributes matter equally, gearing becomes surprisingly flexible. Almost every piece of equipment can contribute meaningful scaling.<br />
Why Pillar of the Caged God Is So Strong<br />
One of the biggest advantages of this build is how inexpensive its core items are compared to their actual power level.<br />
Many endgame Path of Exile builds require expensive crafted weapons or rare uniques worth massive amounts of currency. This setup avoids that issue almost entirely.<br />
The Pillar of the Caged God Quarterstaff remains relatively cheap because many players underestimate how absurdly strong attribute stacking can become when fully optimized.<br />
Its scaling potential becomes almost limitless once you begin stacking hundreds of points across all attributes.<br />
The weapon effectively turns your entire character sheet into a damage multiplier.<br />
Meanwhile, Hand of Wisdom and Action provides massive flat lightning damage scaling, which synergizes perfectly with the high attack speed and “lucky damage” mechanics used throughout the build.<br />
Together, these two uniques create a damage engine that scales harder and harder as your attributes increase.<br />
Even better, both items are accessible early compared to many meta-defining setups.<br />
Tempest Flurry – The Main Damage Skill<br />
The primary attack skill used in this build is Tempest Flurry.<br />
This skill delivers rapid melee strikes infused with lightning damage while also benefiting heavily from attack speed scaling. Because the build stacks Dexterity alongside other attributes, Tempest Flurry becomes extremely fast and responsive.<br />
The gameplay loop feels fluid and aggressive.<br />
You dash into enemy packs, unleash rapid combos, and watch entire screens explode from overlapping damage sources.<br />
Unlike many melee builds that struggle with pack density, this setup actually becomes stronger the more enemies surround you.<br />
That interaction is one of the reasons the build feels so unique.<br />
Most melee archetypes dislike being swarmed because positioning becomes dangerous. This Titan setup embraces chaos and turns it into additional damage output.<br />
Massive Screen Clear Through AoE Stacking<br />
One of the standout strengths of this build is its absurd area-of-effect scaling.<br />
The Intelligence bonuses from Pillar of the Caged God dramatically increase AoE radius, and the passive tree further amplifies this through additional area investments.<br />
The build also utilizes:<br />
Herald of Ash<br />
Herald of Thunder<br />
Tribal Fury<br />
Additional AoE passive nodes<br />
These mechanics overlap to create chain explosions that wipe entire groups instantly.<br />
Herald effects become especially devastating because they also inherit the enlarged AoE bonuses granted by the weapon and passive tree.<br />
As a result, every enemy death can trigger additional explosions across huge portions of the screen.<br />
The clear speed feels almost comparable to ranged builds despite being fully melee-focused.<br />
That alone makes the build stand out in Path of Exile 2’s evolving meta.<br />
The “Surrounded” Mechanic Abuse<br />
One of the smartest aspects of this setup is its abuse of the “surrounded” mechanic.<br />
Normally, players only count as surrounded when multiple enemies are nearby. However, the build uses the unique helmet Constricting Command to alter that condition.<br />
With this helmet equipped, having just one nearby enemy counts as being surrounded.<br />
Since melee characters are almost always near enemies, the surrounded condition becomes permanently active.<br />
This opens access to several powerful bonuses.<br />
The most important interaction comes from the Defy support gem.<br />
Defy provides:<br />
No mana cost for attacks<br />
Lucky damage rolls<br />
Major synergy with lightning damage<br />
Lucky damage is extremely powerful because lightning damage has naturally wide variance ranges. Lucky mechanics effectively roll damage twice and take the better result, massively improving consistency and average DPS.<br />
The build also takes every useful surround-based node on the passive tree.<br />
These nodes provide huge bonuses to:<br />
Damage<br />
Defense<br />
Survivability<br />
Efficiency during combat<br />
All of these effects are further amplified through the Titan ascendancy node known as Hulking Form.<br />
The synergy becomes incredibly efficient because nearly every mechanic stacks multiplicatively with one another.<br />
Incredible Defensive Power<br />
Many high-damage builds in Path of Exile 2 struggle to survive difficult content, especially in melee range.<br />
This Titan build solves that problem completely.<br />
Defensively, the setup is extremely durable.<br />
The build reaches over 25,000 armor while converting 90% of that armor to also apply against elemental damage.<br />
That mechanic is enormously important because elemental hits are often the deadliest threats in endgame content.<br />
Normally, armor primarily protects against physical damage. This setup changes that dynamic entirely.<br />
The defensive package includes:<br />
Massive armor scaling<br />
High maximum life<br />
Elemental mitigation<br />
Chaos resistance investment<br />
Strong sustain mechanics<br />
A major reason this works so well is the Titan ascendancy node Stone Skin.<br />
Stone Skin dramatically increases armor gained from body armor, allowing the build to scale defensive stats far beyond what most melee setups can achieve.<br />
The build also utilizes Mysterious Lineage, granting 15% more maximum life.<br />
Combined with armor scaling and chaos resistance investment, the character becomes highly resistant to nearly every damage type in the game.<br />
This allows aggressive gameplay without constantly fearing sudden deaths.<br />
Bossing Performance<br />
Despite its incredible mapping speed and survivability, the build does have one noticeable weakness.<br />
Single-target boss damage is good—but not exceptional.<br />
The build can absolutely defeat difficult endgame bosses, including high-tier pinnacle encounters, but kill times are somewhat slower compared to dedicated bossing setups.<br />
On average, difficult bosses may take around 20 seconds to defeat with proper optimization.<br />
That is still perfectly viable for endgame farming.<br />
In fact, many players may prefer this approach because it avoids the need to constantly swap between separate mapping and bossing characters.<br />
Instead, you get one versatile character capable of handling virtually all content comfortably.<br />
For many players, that convenience outweighs the slightly slower boss kills.<br />
Why This Build Feels Different From Other Melee Builds<br />
What truly separates this build from most melee archetypes is how it turns traditional weaknesses into strengths.<br />
Most melee builds struggle with:<br />
Being surrounded<br />
Screen coverage<br />
Defensive consistency<br />
Scaling clear speed<br />
Elemental mitigation<br />
This setup solves all of those problems simultaneously.<br />
The more enemies appear, the stronger your explosions become.<br />
The closer enemies get, the more your surround mechanics activate.<br />
The larger your attribute pool grows, the more every aspect of the build scales together.<br />
Very few Path of Exile 2 builds offer this kind of synergy density.<br />
The gameplay also feels highly active and satisfying.<br />
You are constantly diving into combat, triggering chain explosions, and sustaining pressure through rapid attacks and massive durability.<br />
It creates a true “juggernaut” fantasy that many melee players search for.<br />
Gear Priorities<br />
When building this character, the most important focus is attribute stacking.<br />
Priority stats include:<br />
Strength<br />
Dexterity<br />
Intelligence<br />
Maximum Life<br />
Armor<br />
Chaos Resistance<br />
Elemental Resistances<br />
Core uniques include:<br />
Pillar of the Caged God Quarterstaff<br />
Hand of Wisdom and Action<br />
Constricting Command Helmet<br />
After securing those pieces, the rest of your gear should focus on maximizing attribute totals while maintaining strong defensive layers.<br />
Because the build scales from multiple sources simultaneously, even modest upgrades can feel impactful.<br />
Is This Build Worth Playing?<br />
Absolutely.<br />
The Attribute Stacking Blade Flurry Titan is one of the most creative and satisfying melee builds currently available in Path of Exile 2.<br />
It combines:<br />
Massive AoE clear<br />
Excellent survivability<br />
Smooth gameplay<br />
Affordable core gear<br />
Unique scaling mechanics<br />
Strong endgame viability<br />
While it may not instantly delete pinnacle bosses like some specialized glass-cannon builds, it excels everywhere else.<br />
Most importantly, it feels genuinely fun to play.<br />
The build rewards aggressive positioning, intelligent gearing, and proper scaling while offering one of the tankiest melee experiences currently possible.<br />
For players who enjoy close-range combat but are tired of fragile melee setups <a href="https://www.mmoexp.com/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">cheap POE 2 Currency Orbs</a>, this Titan build delivers exactly what the archetype has always promised: unstoppable power in the middle of chaos.<br />
If you love fast melee gameplay, explosive lightning effects, and the satisfaction of clearing entire screens while barely taking damage, this build is absolutely worth trying in Path of Exile 2.]]></description>
			<content:encoded><![CDATA[In Path of Exile 2, melee builds often face a difficult challenge. Many can deal impressive damage, but struggle with survivability. Others are durable enough to survive difficult encounters, yet lack the speed and area coverage needed for efficient mapping. Very few builds manage to combine explosive screen-clearing power, <a href="https://www.mmoexp.com/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE 2 Currency Orbs</a>, and true endgame tankiness into one complete package.<br />
The Attribute Stacking Blade Flurry Titan build is one of those rare exceptions.<br />
This build transforms the Titan ascendancy into a lightning-infused whirlwind of destruction that thrives in close combat. Instead of relying on traditional weapon scaling or crit-heavy mechanics, it revolves around stacking all three core attributes—Strength, Dexterity, and Intelligence—to gain massive offensive and defensive benefits simultaneously.<br />
At the center of the setup lies the incredibly powerful Pillar of the Caged God Quarterstaff, a unique weapon capable of scaling damage, attack speed, and area of effect directly from your attributes. Combined with Hand of Wisdom and Action and several clever synergy mechanics, this build turns every point of attribute investment into raw power.<br />
The result is a melee character capable of exploding entire screens with overlapping AoE effects while remaining tanky enough to stand in the middle of dangerous encounters without fear.<br />
The Core Concept of the Build<br />
The foundation of this build is simple:<br />
Stack as many attributes as possible and convert them into massive scaling bonuses.<br />
Unlike conventional melee builds that primarily focus on weapon DPS or critical strikes, this setup gains power from nearly every attribute point you acquire.<br />
The Pillar of the Caged God provides three major bonuses:<br />
Increased damage from Strength<br />
Increased attack speed from Dexterity<br />
Increased area of effect from Intelligence<br />
This means every attribute investment directly improves multiple aspects of gameplay at the same time.<br />
Strength boosts survivability and raw damage.<br />
Dexterity increases attack speed, making Blade Flurry and Tempest abilities feel incredibly smooth.<br />
Intelligence massively expands area coverage, allowing explosions and lightning effects to clear entire packs effortlessly.<br />
Because all three attributes matter equally, gearing becomes surprisingly flexible. Almost every piece of equipment can contribute meaningful scaling.<br />
Why Pillar of the Caged God Is So Strong<br />
One of the biggest advantages of this build is how inexpensive its core items are compared to their actual power level.<br />
Many endgame Path of Exile builds require expensive crafted weapons or rare uniques worth massive amounts of currency. This setup avoids that issue almost entirely.<br />
The Pillar of the Caged God Quarterstaff remains relatively cheap because many players underestimate how absurdly strong attribute stacking can become when fully optimized.<br />
Its scaling potential becomes almost limitless once you begin stacking hundreds of points across all attributes.<br />
The weapon effectively turns your entire character sheet into a damage multiplier.<br />
Meanwhile, Hand of Wisdom and Action provides massive flat lightning damage scaling, which synergizes perfectly with the high attack speed and “lucky damage” mechanics used throughout the build.<br />
Together, these two uniques create a damage engine that scales harder and harder as your attributes increase.<br />
Even better, both items are accessible early compared to many meta-defining setups.<br />
Tempest Flurry – The Main Damage Skill<br />
The primary attack skill used in this build is Tempest Flurry.<br />
This skill delivers rapid melee strikes infused with lightning damage while also benefiting heavily from attack speed scaling. Because the build stacks Dexterity alongside other attributes, Tempest Flurry becomes extremely fast and responsive.<br />
The gameplay loop feels fluid and aggressive.<br />
You dash into enemy packs, unleash rapid combos, and watch entire screens explode from overlapping damage sources.<br />
Unlike many melee builds that struggle with pack density, this setup actually becomes stronger the more enemies surround you.<br />
That interaction is one of the reasons the build feels so unique.<br />
Most melee archetypes dislike being swarmed because positioning becomes dangerous. This Titan setup embraces chaos and turns it into additional damage output.<br />
Massive Screen Clear Through AoE Stacking<br />
One of the standout strengths of this build is its absurd area-of-effect scaling.<br />
The Intelligence bonuses from Pillar of the Caged God dramatically increase AoE radius, and the passive tree further amplifies this through additional area investments.<br />
The build also utilizes:<br />
Herald of Ash<br />
Herald of Thunder<br />
Tribal Fury<br />
Additional AoE passive nodes<br />
These mechanics overlap to create chain explosions that wipe entire groups instantly.<br />
Herald effects become especially devastating because they also inherit the enlarged AoE bonuses granted by the weapon and passive tree.<br />
As a result, every enemy death can trigger additional explosions across huge portions of the screen.<br />
The clear speed feels almost comparable to ranged builds despite being fully melee-focused.<br />
That alone makes the build stand out in Path of Exile 2’s evolving meta.<br />
The “Surrounded” Mechanic Abuse<br />
One of the smartest aspects of this setup is its abuse of the “surrounded” mechanic.<br />
Normally, players only count as surrounded when multiple enemies are nearby. However, the build uses the unique helmet Constricting Command to alter that condition.<br />
With this helmet equipped, having just one nearby enemy counts as being surrounded.<br />
Since melee characters are almost always near enemies, the surrounded condition becomes permanently active.<br />
This opens access to several powerful bonuses.<br />
The most important interaction comes from the Defy support gem.<br />
Defy provides:<br />
No mana cost for attacks<br />
Lucky damage rolls<br />
Major synergy with lightning damage<br />
Lucky damage is extremely powerful because lightning damage has naturally wide variance ranges. Lucky mechanics effectively roll damage twice and take the better result, massively improving consistency and average DPS.<br />
The build also takes every useful surround-based node on the passive tree.<br />
These nodes provide huge bonuses to:<br />
Damage<br />
Defense<br />
Survivability<br />
Efficiency during combat<br />
All of these effects are further amplified through the Titan ascendancy node known as Hulking Form.<br />
The synergy becomes incredibly efficient because nearly every mechanic stacks multiplicatively with one another.<br />
Incredible Defensive Power<br />
Many high-damage builds in Path of Exile 2 struggle to survive difficult content, especially in melee range.<br />
This Titan build solves that problem completely.<br />
Defensively, the setup is extremely durable.<br />
The build reaches over 25,000 armor while converting 90% of that armor to also apply against elemental damage.<br />
That mechanic is enormously important because elemental hits are often the deadliest threats in endgame content.<br />
Normally, armor primarily protects against physical damage. This setup changes that dynamic entirely.<br />
The defensive package includes:<br />
Massive armor scaling<br />
High maximum life<br />
Elemental mitigation<br />
Chaos resistance investment<br />
Strong sustain mechanics<br />
A major reason this works so well is the Titan ascendancy node Stone Skin.<br />
Stone Skin dramatically increases armor gained from body armor, allowing the build to scale defensive stats far beyond what most melee setups can achieve.<br />
The build also utilizes Mysterious Lineage, granting 15% more maximum life.<br />
Combined with armor scaling and chaos resistance investment, the character becomes highly resistant to nearly every damage type in the game.<br />
This allows aggressive gameplay without constantly fearing sudden deaths.<br />
Bossing Performance<br />
Despite its incredible mapping speed and survivability, the build does have one noticeable weakness.<br />
Single-target boss damage is good—but not exceptional.<br />
The build can absolutely defeat difficult endgame bosses, including high-tier pinnacle encounters, but kill times are somewhat slower compared to dedicated bossing setups.<br />
On average, difficult bosses may take around 20 seconds to defeat with proper optimization.<br />
That is still perfectly viable for endgame farming.<br />
In fact, many players may prefer this approach because it avoids the need to constantly swap between separate mapping and bossing characters.<br />
Instead, you get one versatile character capable of handling virtually all content comfortably.<br />
For many players, that convenience outweighs the slightly slower boss kills.<br />
Why This Build Feels Different From Other Melee Builds<br />
What truly separates this build from most melee archetypes is how it turns traditional weaknesses into strengths.<br />
Most melee builds struggle with:<br />
Being surrounded<br />
Screen coverage<br />
Defensive consistency<br />
Scaling clear speed<br />
Elemental mitigation<br />
This setup solves all of those problems simultaneously.<br />
The more enemies appear, the stronger your explosions become.<br />
The closer enemies get, the more your surround mechanics activate.<br />
The larger your attribute pool grows, the more every aspect of the build scales together.<br />
Very few Path of Exile 2 builds offer this kind of synergy density.<br />
The gameplay also feels highly active and satisfying.<br />
You are constantly diving into combat, triggering chain explosions, and sustaining pressure through rapid attacks and massive durability.<br />
It creates a true “juggernaut” fantasy that many melee players search for.<br />
Gear Priorities<br />
When building this character, the most important focus is attribute stacking.<br />
Priority stats include:<br />
Strength<br />
Dexterity<br />
Intelligence<br />
Maximum Life<br />
Armor<br />
Chaos Resistance<br />
Elemental Resistances<br />
Core uniques include:<br />
Pillar of the Caged God Quarterstaff<br />
Hand of Wisdom and Action<br />
Constricting Command Helmet<br />
After securing those pieces, the rest of your gear should focus on maximizing attribute totals while maintaining strong defensive layers.<br />
Because the build scales from multiple sources simultaneously, even modest upgrades can feel impactful.<br />
Is This Build Worth Playing?<br />
Absolutely.<br />
The Attribute Stacking Blade Flurry Titan is one of the most creative and satisfying melee builds currently available in Path of Exile 2.<br />
It combines:<br />
Massive AoE clear<br />
Excellent survivability<br />
Smooth gameplay<br />
Affordable core gear<br />
Unique scaling mechanics<br />
Strong endgame viability<br />
While it may not instantly delete pinnacle bosses like some specialized glass-cannon builds, it excels everywhere else.<br />
Most importantly, it feels genuinely fun to play.<br />
The build rewards aggressive positioning, intelligent gearing, and proper scaling while offering one of the tankiest melee experiences currently possible.<br />
For players who enjoy close-range combat but are tired of fragile melee setups <a href="https://www.mmoexp.com/Poe-2/Currency.html" target="_blank" rel="noopener" class="mycode_url">cheap POE 2 Currency Orbs</a>, this Titan build delivers exactly what the archetype has always promised: unstoppable power in the middle of chaos.<br />
If you love fast melee gameplay, explosive lightning effects, and the satisfaction of clearing entire screens while barely taking damage, this build is absolutely worth trying in Path of Exile 2.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp: The Rise of Defensive Power in Diablo IV]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=219</link>
			<pubDate>Fri, 08 May 2026 03:59:52 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=194">Anselmrosseti</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=219</guid>
			<description><![CDATA[Season 13 of Diablo IV has taken a surprising turn. While early expectations leaned heavily toward a familiar meta dominated by mobility-heavy, auto-clearing builds, the actual endgame landscape is proving far more diverse—and far more interesting. Among the most notable developments is the resurgence of the Thorns Paladin archetype, a build that many assumed had been nerfed into irrelevance after Season 12.<br />
Instead, it has quietly re-emerged as one of the strongest pit-pushing and boss-melting setups in the game, capable of competing directly with top-tier clear builds while offering a completely different playstyle philosophy.<br />
This shift is not just a numbers adjustment—it reflects a broader change in how high-end content in <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">Diablo 4 Gold</a> is being approached, particularly in Pit pushing, Torment 12+ bosses, and tower-style endgame challenges.<br />
A Season Defined by Class Gaps and Unexpected Survivors<br />
Season 13 has been defined by noticeable class disparities. Some builds have surged ahead in raw efficiency, while others have fallen off more sharply than expected. The Warlock-style archetypes, for example, have seen a steeper decline in performance than many players anticipated, leaving space for more defensive, scaling-oriented builds to shine.<br />
Meanwhile, Paladin-style gameplay has remained surprisingly stable. Even when not at the very top of speed-clearing rankings, it has consistently stayed relevant due to its flexibility and survivability. One of the most interesting case studies is the Wing Strike Paladin setup, which reached Pit 110 clears and remained only slightly behind the absolute top-tier leaderboard runs at the time.<br />
But the real breakthrough came when players began revisiting an older idea: Thorns scaling combined with block-based defense stacking.<br />
The Return of the Thorns Fortress Build<br />
The Thorns Paladin build has returned in a form that feels both familiar and dramatically reworked. At its core, it transforms the player into a nearly immovable defensive structure—essentially a “walking fortress” that reflects damage back to enemies while surviving absurd levels of incoming punishment.<br />
The defining concept is simple but powerful:<br />
Stack block chance<br />
Convert block mechanics into both defense and offense<br />
Scale Thorns damage through layered multipliers<br />
Control space using Fortress-style zoning<br />
In practice, this results in a build that can stand in the middle of elite packs or boss arenas and simply outlast and out-damage opponents simultaneously.<br />
Even in a rough, non-optimized setup, players are already reporting Pit 110+ clears with minimal effort, highlighting just how efficient the core mechanics have become again.<br />
Core Gameplay Loop: Becoming the Fortress<br />
The Thorns Paladin does not play like a traditional damage dealer. Instead of constantly repositioning or weaving attacks, the gameplay revolves around controlled anchoring and timed bursts.<br />
The loop looks like this:<br />
Activate defensive stance and aura stacking<br />
Build resolve stacks through blocking and combat interactions<br />
Enter Fortress state for maximum mitigation and damage amplification<br />
Spam shield-based Thorns pulses<br />
Maintain movement every few seconds to trigger cooldown reduction bonuses<br />
Repeat while enemies slowly melt from reflected and pulsing damage<br />
The result is a playstyle that feels slower than top mobility builds, but significantly more deliberate and controlled.<br />
Where Wing Strike or Hammer-based builds rely on constant movement and automatic clearing, the Thorns Paladin dictates where combat happens—and forces enemies to fight on its terms.<br />
Skill Structure: The Foundation of the Build<br />
The skill tree is heavily specialized toward block scaling, Thorns amplification, and Juggernaut-style skill conversion.<br />
Core Skills<br />
Clash (Basic Attack)<br />
Builds block effectiveness and provides passive scaling toward defensive thresholds.<br />
Resolve Stacking Mechanics<br />
Central to the build, increasing both survivability and damage scaling through multiple systems.<br />
Bless Shield (Main Damage Tool)<br />
Converted into a Thorns-pulsing projectile system that scales heavily with block chance and Fortress modifiers.<br />
Auras (Fanaticism, Vengeance, Defiance Aura)<br />
Provide resource scaling, critical damage bonuses, and most importantly: Thorns amplification and defensive layering.<br />
Fortress (Ultimate Skill)<br />
The centerpiece of the entire build. Grants free casting, massive damage scaling, and area control through pulsing Thorns effects.<br />
Once Fortress is active, the build essentially transitions into a stationary damage engine.<br />
Juggernaut Conversion and Resolve Mechanics<br />
One of the most important mechanical shifts in Season 13 is the emphasis on Juggernaut-style scaling.<br />
By consuming resolve stacks, Juggernaut skills gain:<br />
Increased damage multipliers<br />
Larger area of effect<br />
Enhanced Thorns output<br />
Stronger burst windows inside Fortress<br />
This creates a cyclical system:<br />
Build resolve → consume resolve → amplify damage → rebuild resolve<br />
This loop is what allows the Thorns Paladin to scale into extremely high Pit levels despite its slower movement profile.<br />
Paragon Board Strategy: Scaling the Impossible<br />
The Paragon system is where the build transitions from “strong” to “endgame dominant.”<br />
Key boards focus on:<br />
Revenge Scaling<br />
Every instance of Thorns damage increases incoming damage taken by enemies, stacking up to meaningful multipliers over time.<br />
Relentless Movement Bonus<br />
Encourages constant repositioning, rewarding mobility even in a defensive build by granting cooldown reduction and damage boosts.<br />
Beacon and Party Synergy<br />
Provides massive multipliers when allies or mercenaries are nearby, pushing coordinated content further.<br />
Castle Board<br />
Converts armor stacking into raw damage scaling, reinforcing the hybrid defense-offense identity.<br />
Shield Bearer Board<br />
Turns block chance into direct offensive scaling, making defense inherently aggressive.<br />
The result is a system where nearly every defensive stat also becomes offensive power.<br />
Gear Philosophy: Defense That Becomes Damage<br />
The Thorns Paladin’s gear setup is one of the most synergistic in the game.<br />
Key pieces include:<br />
Mantle of the Gray – Converts resolve into massive Juggernaut damage scaling<br />
Ward of White Dove – Enhances Bless Shield burst potential<br />
Lapis Scripture – Converts resolve loss into stacking Thorns damage<br />
Ring of Starless Skies – Resource smoothing and attack speed scaling<br />
Redirected Force Gloves – Converts block chance into critical strike damage<br />
Indomitable Legs – Block-based damage reduction scaling<br />
Every item contributes to one unified idea: the more you defend, the more you destroy.<br />
Why the Build Is Back in the Meta<br />
The resurgence of Thorns builds is not accidental. Several systemic changes in Season 13 have created the perfect environment:<br />
1. Block Scaling Is More Valuable Than Ever<br />
Block chance now interacts with multiple offensive layers, not just survivability.<br />
2. Resolve Stacking Has Become Central<br />
Multiple systems reward high resolve uptime, turning it into a universal scaling stat.<br />
3. Boss Content Rewards Single-Target Stability<br />
High Pit bosses and Torment-tier encounters favor sustained DPS over burst mobility.<br />
4. Fortress Mechanics Scale Exponentially<br />
Standing inside Fortress turns multiple independent multipliers into one massive damage engine.<br />
Strengths and Weaknesses<br />
Strengths<br />
Extremely high single-target damage<br />
Exceptional survivability<br />
Strong Pit and boss pushing capability<br />
High control over engagement zones<br />
Very safe gameplay in high-tier content<br />
Weaknesses<br />
Slower clear speed compared to mobility builds<br />
Requires positioning discipline<br />
Less efficient for farming low-tier content<br />
Dependent on stacking systems and setup time<br />
Final Thoughts: A Slow But Unstoppable Meta Contender<br />
The Thorns Paladin in <a href="https://www.mmoexp.com/Diablo-4/Items.html" target="_blank" rel="noopener" class="mycode_url">Diablo 4 materials for sale</a> represents a fascinating counterbalance to the game’s increasingly speed-focused meta.<br />
While other builds sprint ahead with movement-based clearing and automated damage patterns, the Thorns Paladin does the opposite—it anchors the battlefield, forces enemies to engage on its terms, and punishes them for every interaction.<br />
It may not be the fastest build in the game, but it is undeniably one of the most reliable for pushing deep Pit levels and tackling the hardest bosses currently available.<br />
In a season where many builds rise and fall quickly, the Thorns Paladin has done something rare: it has come back stronger after being nerfed, refined into a more deliberate, strategic, and punishing endgame archetype.<br />
And if current trends continue, it may remain one of the defining high-end builds of Season 13.]]></description>
			<content:encoded><![CDATA[Season 13 of Diablo IV has taken a surprising turn. While early expectations leaned heavily toward a familiar meta dominated by mobility-heavy, auto-clearing builds, the actual endgame landscape is proving far more diverse—and far more interesting. Among the most notable developments is the resurgence of the Thorns Paladin archetype, a build that many assumed had been nerfed into irrelevance after Season 12.<br />
Instead, it has quietly re-emerged as one of the strongest pit-pushing and boss-melting setups in the game, capable of competing directly with top-tier clear builds while offering a completely different playstyle philosophy.<br />
This shift is not just a numbers adjustment—it reflects a broader change in how high-end content in <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">Diablo 4 Gold</a> is being approached, particularly in Pit pushing, Torment 12+ bosses, and tower-style endgame challenges.<br />
A Season Defined by Class Gaps and Unexpected Survivors<br />
Season 13 has been defined by noticeable class disparities. Some builds have surged ahead in raw efficiency, while others have fallen off more sharply than expected. The Warlock-style archetypes, for example, have seen a steeper decline in performance than many players anticipated, leaving space for more defensive, scaling-oriented builds to shine.<br />
Meanwhile, Paladin-style gameplay has remained surprisingly stable. Even when not at the very top of speed-clearing rankings, it has consistently stayed relevant due to its flexibility and survivability. One of the most interesting case studies is the Wing Strike Paladin setup, which reached Pit 110 clears and remained only slightly behind the absolute top-tier leaderboard runs at the time.<br />
But the real breakthrough came when players began revisiting an older idea: Thorns scaling combined with block-based defense stacking.<br />
The Return of the Thorns Fortress Build<br />
The Thorns Paladin build has returned in a form that feels both familiar and dramatically reworked. At its core, it transforms the player into a nearly immovable defensive structure—essentially a “walking fortress” that reflects damage back to enemies while surviving absurd levels of incoming punishment.<br />
The defining concept is simple but powerful:<br />
Stack block chance<br />
Convert block mechanics into both defense and offense<br />
Scale Thorns damage through layered multipliers<br />
Control space using Fortress-style zoning<br />
In practice, this results in a build that can stand in the middle of elite packs or boss arenas and simply outlast and out-damage opponents simultaneously.<br />
Even in a rough, non-optimized setup, players are already reporting Pit 110+ clears with minimal effort, highlighting just how efficient the core mechanics have become again.<br />
Core Gameplay Loop: Becoming the Fortress<br />
The Thorns Paladin does not play like a traditional damage dealer. Instead of constantly repositioning or weaving attacks, the gameplay revolves around controlled anchoring and timed bursts.<br />
The loop looks like this:<br />
Activate defensive stance and aura stacking<br />
Build resolve stacks through blocking and combat interactions<br />
Enter Fortress state for maximum mitigation and damage amplification<br />
Spam shield-based Thorns pulses<br />
Maintain movement every few seconds to trigger cooldown reduction bonuses<br />
Repeat while enemies slowly melt from reflected and pulsing damage<br />
The result is a playstyle that feels slower than top mobility builds, but significantly more deliberate and controlled.<br />
Where Wing Strike or Hammer-based builds rely on constant movement and automatic clearing, the Thorns Paladin dictates where combat happens—and forces enemies to fight on its terms.<br />
Skill Structure: The Foundation of the Build<br />
The skill tree is heavily specialized toward block scaling, Thorns amplification, and Juggernaut-style skill conversion.<br />
Core Skills<br />
Clash (Basic Attack)<br />
Builds block effectiveness and provides passive scaling toward defensive thresholds.<br />
Resolve Stacking Mechanics<br />
Central to the build, increasing both survivability and damage scaling through multiple systems.<br />
Bless Shield (Main Damage Tool)<br />
Converted into a Thorns-pulsing projectile system that scales heavily with block chance and Fortress modifiers.<br />
Auras (Fanaticism, Vengeance, Defiance Aura)<br />
Provide resource scaling, critical damage bonuses, and most importantly: Thorns amplification and defensive layering.<br />
Fortress (Ultimate Skill)<br />
The centerpiece of the entire build. Grants free casting, massive damage scaling, and area control through pulsing Thorns effects.<br />
Once Fortress is active, the build essentially transitions into a stationary damage engine.<br />
Juggernaut Conversion and Resolve Mechanics<br />
One of the most important mechanical shifts in Season 13 is the emphasis on Juggernaut-style scaling.<br />
By consuming resolve stacks, Juggernaut skills gain:<br />
Increased damage multipliers<br />
Larger area of effect<br />
Enhanced Thorns output<br />
Stronger burst windows inside Fortress<br />
This creates a cyclical system:<br />
Build resolve → consume resolve → amplify damage → rebuild resolve<br />
This loop is what allows the Thorns Paladin to scale into extremely high Pit levels despite its slower movement profile.<br />
Paragon Board Strategy: Scaling the Impossible<br />
The Paragon system is where the build transitions from “strong” to “endgame dominant.”<br />
Key boards focus on:<br />
Revenge Scaling<br />
Every instance of Thorns damage increases incoming damage taken by enemies, stacking up to meaningful multipliers over time.<br />
Relentless Movement Bonus<br />
Encourages constant repositioning, rewarding mobility even in a defensive build by granting cooldown reduction and damage boosts.<br />
Beacon and Party Synergy<br />
Provides massive multipliers when allies or mercenaries are nearby, pushing coordinated content further.<br />
Castle Board<br />
Converts armor stacking into raw damage scaling, reinforcing the hybrid defense-offense identity.<br />
Shield Bearer Board<br />
Turns block chance into direct offensive scaling, making defense inherently aggressive.<br />
The result is a system where nearly every defensive stat also becomes offensive power.<br />
Gear Philosophy: Defense That Becomes Damage<br />
The Thorns Paladin’s gear setup is one of the most synergistic in the game.<br />
Key pieces include:<br />
Mantle of the Gray – Converts resolve into massive Juggernaut damage scaling<br />
Ward of White Dove – Enhances Bless Shield burst potential<br />
Lapis Scripture – Converts resolve loss into stacking Thorns damage<br />
Ring of Starless Skies – Resource smoothing and attack speed scaling<br />
Redirected Force Gloves – Converts block chance into critical strike damage<br />
Indomitable Legs – Block-based damage reduction scaling<br />
Every item contributes to one unified idea: the more you defend, the more you destroy.<br />
Why the Build Is Back in the Meta<br />
The resurgence of Thorns builds is not accidental. Several systemic changes in Season 13 have created the perfect environment:<br />
1. Block Scaling Is More Valuable Than Ever<br />
Block chance now interacts with multiple offensive layers, not just survivability.<br />
2. Resolve Stacking Has Become Central<br />
Multiple systems reward high resolve uptime, turning it into a universal scaling stat.<br />
3. Boss Content Rewards Single-Target Stability<br />
High Pit bosses and Torment-tier encounters favor sustained DPS over burst mobility.<br />
4. Fortress Mechanics Scale Exponentially<br />
Standing inside Fortress turns multiple independent multipliers into one massive damage engine.<br />
Strengths and Weaknesses<br />
Strengths<br />
Extremely high single-target damage<br />
Exceptional survivability<br />
Strong Pit and boss pushing capability<br />
High control over engagement zones<br />
Very safe gameplay in high-tier content<br />
Weaknesses<br />
Slower clear speed compared to mobility builds<br />
Requires positioning discipline<br />
Less efficient for farming low-tier content<br />
Dependent on stacking systems and setup time<br />
Final Thoughts: A Slow But Unstoppable Meta Contender<br />
The Thorns Paladin in <a href="https://www.mmoexp.com/Diablo-4/Items.html" target="_blank" rel="noopener" class="mycode_url">Diablo 4 materials for sale</a> represents a fascinating counterbalance to the game’s increasingly speed-focused meta.<br />
While other builds sprint ahead with movement-based clearing and automated damage patterns, the Thorns Paladin does the opposite—it anchors the battlefield, forces enemies to engage on its terms, and punishes them for every interaction.<br />
It may not be the fastest build in the game, but it is undeniably one of the most reliable for pushing deep Pit levels and tackling the hardest bosses currently available.<br />
In a season where many builds rise and fall quickly, the Thorns Paladin has done something rare: it has come back stronger after being nerfed, refined into a more deliberate, strategic, and punishing endgame archetype.<br />
And if current trends continue, it may remain one of the defining high-end builds of Season 13.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Iscrizioni]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=163</link>
			<pubDate>Mon, 16 Oct 2023 18:28:05 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=1">Staff</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=163</guid>
			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Le iscrizioni dovranno essere effettuate come da esempio</span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Nome e Cognome - Scuderia di Appartenenza - Nome Vettura - Classe Vettura - Numero di Gara</span></span></span></span></span></span></span><br />
<br />
<span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #17b529;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Iscrizioni  Aperte <br />
</span></span><span style="color: #c10300;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><br />
La rettifica della propria iscrizione potrà essere fatta entro e non oltre il primo turno della prima tappa di campionato<br />
Turno A - Martedì 31 Ottobre 2023 "Marone-Zone"<br />
Ogni modifica successiva alla seguente data non verrà presa in considerazione.</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Le iscrizioni dovranno essere effettuate come da esempio</span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Nome e Cognome - Scuderia di Appartenenza - Nome Vettura - Classe Vettura - Numero di Gara</span></span></span></span></span></span></span><br />
<br />
<span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #17b529;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Iscrizioni  Aperte <br />
</span></span><span style="color: #c10300;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><br />
La rettifica della propria iscrizione potrà essere fatta entro e non oltre il primo turno della prima tappa di campionato<br />
Turno A - Martedì 31 Ottobre 2023 "Marone-Zone"<br />
Ogni modifica successiva alla seguente data non verrà presa in considerazione.</span></span></span></span>]]></content:encoded>
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			<title><![CDATA[Regolamento]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=162</link>
			<pubDate>Mon, 16 Oct 2023 18:26:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=1">Staff</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=162</guid>
			<description><![CDATA[<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Modalità Di Iscrizione</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">L'iscrizione al campionato può effettuarla solo il concorrente e dovrà essere comunicata tramite post nella sezione "Iscrizione". Il direttore di gara pubblicherà l'elenco iscritti 5 giorni antecedenti al primo round. Il messaggio deve essere inviato entro e non oltre la chiusura delle iscrizioni e deve essere strutturato come da esempio:</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Nome e Cognome - Scuderia di Appartenenza - Nome Vettura - Classe Vettura - Numero di Gara</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Mario Rossi - Scuderia Giallo Racing - Civm Radical SR4 - E2SC-1600 - #7</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">E' consentito ad ogni concorrente di partecipare al campionato con una sola vettura, appartenente al CIVM, in tal caso di iscrizioni con vetture multiple verranno revocate. Durante l'arco dell'interno campionato, non è possibile per nessun motivo cambiare vettura. I concorrenti sono tenuti a pubblicare le loro iscrizioni entro il termine di chiusura, qualora un concorrente invia l'iscrizione successivamente alla chiusura, tutti gli organi direttivi valuteranno il singolo caso. Per i nuovi iscritti che si iscriveranno al campionato avranno un tempo limite di 7 giorni per inviare le loro iscrizioni.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Concorrenti Ammessi</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">L'iscrizione sarà aperta ai concorrenti che dispongono dei seguenti requisiti:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color">1°Effettuato la donazione di </span><span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7.50 €</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color">2°Detengono una licenza Sportiva</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">3°Non abbiano sanzioni per comportamento antisportivo in corso</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">4°Essere iscritti all'evento prima della chiusura delle iscrizioni</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Licenza Sportiva</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La licenza Sportiva si acquisisce automaticamente con la prima donazione, al termine dei campionato la licenza verrà rinnovata se si avrà preso parte ad un minimo del 50+1% del Campionato HC (Hillclimb Championship) e si avrà provveduto alla donazione annuale. Il ritiro della licenza comporta l'esclusione dagli eventi e la perdita del diritto di accesso agli aggiornamenti</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Calendario</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La singola tappa di campionato si svolgerà secondo medesimo calendario, il concorrente (compresi tutti gli organi direttivi) potrà scegliere solo ed esclusivamente uno dei due giorni per partecipare alle manche di gara. Tutti gli orari prefissati nel calendario sono ufficiali.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Orari e Giorni di Gara</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Turno A Martedì</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Primo Turno serale fino ad un massimo di 30 piloti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Server Libero fino alle 21:20</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima Manche  dalle 21:30</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Manche dalle 22:00</span></span></span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Terza Manche Lada Cup a Seguire</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Turno B Giovedì</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Secondo Turno serale fino ad un massimo di 30 piloti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Server Libero fino alle 21:20</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima Manche dalle 21:30</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Manche  dalle 22:00</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Terza Manche Lada Cup a Seguir</span></span>e</span></span></span></span><br />
<br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Modalità nelle prove libere</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I server rimarranno aperti h24 senza nessuna restrizione di tempo o di vetture, i concorrenti possono liberamente scegliere o cambiare vettura.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Modalità nella manche di gara</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il direttore di gara stilerà l'ordine di partenza e darà l'inizio alle procedure di allineamento, durante le medesime se il concorrente attraversa accidentalmente la fotocellula di partenza, dovrà arrestare il veicolo ritornare ai box (Premendo il tasto ESC) e comunicare l'avvenuto attendendo disposizioni del direttore di gara.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il concorrente allineato partirà dopo 30 secondi da chi lo precede (salvo diversa segnalazione dal direttore di gara) e potrà richiedere un distacco supplementare in secondi.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In caso di incidente sul percorso di gara, il concorrente potrà (se il mezzo lo consente) proseguire, in caso contrario dovrà posizionare la propria vettura in zona di sicurezza (fuori traiettoria) e ritornare ai box.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In caso di incidente in zona paddock (prima dell'allineamento) è consentito la ripartenza sotto autorizzazione del direttore di gara.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Penalità</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Le penalità possono essere imposte ai concorrenti dai giudici sportivi mediante la visione dei replay, per i vari comportamenti antisportivi.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Le penalità che possono incorrere i concorrenti, saranno un dimezzamento dei punti o l'esclusione della singola gara, in caso di recidiva durante il campionato verrà escluso dal medesimo.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I comportamenti passibili di penalità sotto elencati verranno sanzionati secondo le seguenti modalità:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Taglio con più di due ruote oltre i margini del tracciato:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Errato Allineamento:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Partenza Lanciata:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Doppiaggi</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il concorrente che non lascia strada appena possibile alla vettura che sopraggiunge verrà sanzionato secondo le seguenti modalità:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima segnalazione: +5 Secondi</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Segnalazione +10 Secondi</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Terza Segnalazione: Esclusione dall'evento</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Reclamo</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I reclami verso altri partecipanti possono essere effettuati da uno o più concorrenti avente preso parte alla manifestazione interessata, se si è commessa una qualche scorrettezza o irregolarità. Sarà compito del concorrente esporre reclamo presso la sezione Reclami tramite Post.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La scadenza dei termini di presentazione del suddetto ricorso è fissata entro le 24h successive alla pubblicazione della classifica ufficiale di gara.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ufficializzazione dei Tempi.</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I tempi verranno ufficializzati in presenza del Direttore di gara e nei giorni prestabiliti (Martedì e Giovedì).</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Assegnazione Punteggio</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I punteggi verranno assegnati per singole manche.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Al concorrente che non terminerà nessuna delle manche di gara non verrà assegnato punteggio e risulterà ritirato.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio Assoluto</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai dieci classificato per l'assoluta sarà assegnato il seguente punteggio:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 20 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 16 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 13 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-4° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-5° 8 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-6° 6 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-7° 4 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-8° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-9° 2 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-10° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe costituita (3 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai dieci Classificati per classe costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 20 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 16 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 13 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-4° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-5° 8 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-6° 6 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-7° 4 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-8° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-9° 2 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-10° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita (2 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due Classificati per classe non costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 8 Punti</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita (1 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due Classificati per classe non costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 5 Punti</span></span></span><br />
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<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Classifica Scuderie</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La risultante del punteggio scuderie sarà data dai piazzamenti dei driver (tre per ogni scuderia), in base hai risultati conseguiti nelle classi di appartenenza.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe (almeno 3)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai tre classificati per classe sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 5 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe (almeno 2)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due classificati per classe sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pubblicità sulle vetture e Livree</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tutti i concorrenti hanno la possibilità di applicare i propri sponsor, inoltre dovranno mantenere, per tutta la durata del campionato CIVM, gli Sponsor Ufficiali del Gruppo RSR GAMING stabilite dal Template base della vettura.</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-family: Arial;" class="mycode_font">E' obbligatorio applicare il porta-numero ufficiale RSR GAMING</span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Modalità Di Iscrizione</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">L'iscrizione al campionato può effettuarla solo il concorrente e dovrà essere comunicata tramite post nella sezione "Iscrizione". Il direttore di gara pubblicherà l'elenco iscritti 5 giorni antecedenti al primo round. Il messaggio deve essere inviato entro e non oltre la chiusura delle iscrizioni e deve essere strutturato come da esempio:</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Nome e Cognome - Scuderia di Appartenenza - Nome Vettura - Classe Vettura - Numero di Gara</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Mario Rossi - Scuderia Giallo Racing - Civm Radical SR4 - E2SC-1600 - #7</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">E' consentito ad ogni concorrente di partecipare al campionato con una sola vettura, appartenente al CIVM, in tal caso di iscrizioni con vetture multiple verranno revocate. Durante l'arco dell'interno campionato, non è possibile per nessun motivo cambiare vettura. I concorrenti sono tenuti a pubblicare le loro iscrizioni entro il termine di chiusura, qualora un concorrente invia l'iscrizione successivamente alla chiusura, tutti gli organi direttivi valuteranno il singolo caso. Per i nuovi iscritti che si iscriveranno al campionato avranno un tempo limite di 7 giorni per inviare le loro iscrizioni.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Concorrenti Ammessi</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">L'iscrizione sarà aperta ai concorrenti che dispongono dei seguenti requisiti:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color">1°Effettuato la donazione di </span><span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7.50 €</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color">2°Detengono una licenza Sportiva</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">3°Non abbiano sanzioni per comportamento antisportivo in corso</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">4°Essere iscritti all'evento prima della chiusura delle iscrizioni</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Licenza Sportiva</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La licenza Sportiva si acquisisce automaticamente con la prima donazione, al termine dei campionato la licenza verrà rinnovata se si avrà preso parte ad un minimo del 50+1% del Campionato HC (Hillclimb Championship) e si avrà provveduto alla donazione annuale. Il ritiro della licenza comporta l'esclusione dagli eventi e la perdita del diritto di accesso agli aggiornamenti</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Calendario</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La singola tappa di campionato si svolgerà secondo medesimo calendario, il concorrente (compresi tutti gli organi direttivi) potrà scegliere solo ed esclusivamente uno dei due giorni per partecipare alle manche di gara. Tutti gli orari prefissati nel calendario sono ufficiali.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Orari e Giorni di Gara</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Turno A Martedì</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Primo Turno serale fino ad un massimo di 30 piloti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Server Libero fino alle 21:20</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima Manche  dalle 21:30</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Manche dalle 22:00</span></span></span><br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Terza Manche Lada Cup a Seguire</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Turno B Giovedì</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Secondo Turno serale fino ad un massimo di 30 piloti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Server Libero fino alle 21:20</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima Manche dalle 21:30</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Manche  dalle 22:00</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Terza Manche Lada Cup a Seguir</span></span>e</span></span></span></span><br />
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<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Modalità nelle prove libere</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I server rimarranno aperti h24 senza nessuna restrizione di tempo o di vetture, i concorrenti possono liberamente scegliere o cambiare vettura.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Modalità nella manche di gara</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il direttore di gara stilerà l'ordine di partenza e darà l'inizio alle procedure di allineamento, durante le medesime se il concorrente attraversa accidentalmente la fotocellula di partenza, dovrà arrestare il veicolo ritornare ai box (Premendo il tasto ESC) e comunicare l'avvenuto attendendo disposizioni del direttore di gara.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il concorrente allineato partirà dopo 30 secondi da chi lo precede (salvo diversa segnalazione dal direttore di gara) e potrà richiedere un distacco supplementare in secondi.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In caso di incidente sul percorso di gara, il concorrente potrà (se il mezzo lo consente) proseguire, in caso contrario dovrà posizionare la propria vettura in zona di sicurezza (fuori traiettoria) e ritornare ai box.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">In caso di incidente in zona paddock (prima dell'allineamento) è consentito la ripartenza sotto autorizzazione del direttore di gara.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Penalità</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Le penalità possono essere imposte ai concorrenti dai giudici sportivi mediante la visione dei replay, per i vari comportamenti antisportivi.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Le penalità che possono incorrere i concorrenti, saranno un dimezzamento dei punti o l'esclusione della singola gara, in caso di recidiva durante il campionato verrà escluso dal medesimo.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I comportamenti passibili di penalità sotto elencati verranno sanzionati secondo le seguenti modalità:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Taglio con più di due ruote oltre i margini del tracciato:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Errato Allineamento:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-Partenza Lanciata:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">+5 secondi di penalità</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Doppiaggi</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Il concorrente che non lascia strada appena possibile alla vettura che sopraggiunge verrà sanzionato secondo le seguenti modalità:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Prima segnalazione: +5 Secondi</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Seconda Segnalazione +10 Secondi</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Terza Segnalazione: Esclusione dall'evento</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Reclamo</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I reclami verso altri partecipanti possono essere effettuati da uno o più concorrenti avente preso parte alla manifestazione interessata, se si è commessa una qualche scorrettezza o irregolarità. Sarà compito del concorrente esporre reclamo presso la sezione Reclami tramite Post.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La scadenza dei termini di presentazione del suddetto ricorso è fissata entro le 24h successive alla pubblicazione della classifica ufficiale di gara.</span></span></span><br />
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<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ufficializzazione dei Tempi.</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I tempi verranno ufficializzati in presenza del Direttore di gara e nei giorni prestabiliti (Martedì e Giovedì).</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Assegnazione Punteggio</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I punteggi verranno assegnati per singole manche.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Al concorrente che non terminerà nessuna delle manche di gara non verrà assegnato punteggio e risulterà ritirato.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio Assoluto</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai dieci classificato per l'assoluta sarà assegnato il seguente punteggio:</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 20 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 16 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 13 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-4° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-5° 8 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-6° 6 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-7° 4 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-8° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-9° 2 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-10° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe costituita (3 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai dieci Classificati per classe costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 20 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 16 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 13 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-4° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-5° 8 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-6° 6 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-7° 4 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-8° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-9° 2 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-10° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita (2 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due Classificati per classe non costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 10 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 8 Punti</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita (1 partenti)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due Classificati per classe non costituita sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 5 Punti</span></span></span><br />
<br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Classifica Scuderie</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">La risultante del punteggio scuderie sarà data dai piazzamenti dei driver (tre per ogni scuderia), in base hai risultati conseguiti nelle classi di appartenenza.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe (almeno 3)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai tre classificati per classe sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 5 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-3° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe (almeno 2)</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Ai due classificati per classe sarà assegnato il seguente punteggio.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 3 Punti</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-2° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Punteggio per classe non costituita</span></span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">-1° 1 Punto</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pubblicità sulle vetture e Livree</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tutti i concorrenti hanno la possibilità di applicare i propri sponsor, inoltre dovranno mantenere, per tutta la durata del campionato CIVM, gli Sponsor Ufficiali del Gruppo RSR GAMING stabilite dal Template base della vettura.</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-family: Arial;" class="mycode_font">E' obbligatorio applicare il porta-numero ufficiale RSR GAMING</span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Calendario]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=161</link>
			<pubDate>Mon, 16 Oct 2023 18:24:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=1">Staff</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=161</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Calendario </span><span style="color: #c14700;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Provvisorio</span></span><span style="font-size: x-large;" class="mycode_size"> Campionato Civm 2023-2024</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">0° Test - Marone-</span>Zone<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="color: #000000;" class="mycode_color">24-26 Ottobre</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">1° <span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Marone-</span>Zone</span></span></span></span></span></span></span></span></span> 31</span></span></span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"> Ott-2 Novembre<br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">2° Monti Iblei  </span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14-16 Novembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">3° Verzegnis Sella Chianzutan 28 Novembre</span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">-30 Novembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">4° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Monte Erice</span></span></span></span></span> </span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12-14 Dicembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color">5°</span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"> <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">Lo Spino</span></span></span></span></span></span></span></span></span></span> - <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9-11</span></span></span></span></span></span></span> Gennaio</span></span></span><br />
6° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Reventino</span></span></span></span></span></span></span></span></span></span> <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23-25</span></span></span></span></span></span></span></span></span></span></span></span></span> Gennaio</span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">7° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Svolte di Popoli</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9-11</span></span></span></span></span></span></span></span></span></span></span></span></span></span> Febbraio</span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">8° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Cefalù Gibilmanna</span></span></span></span></span></span></span></span></span></span></span></span></span> </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20-22</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"> Febbraio</span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">9° </span></span></span>TBA <span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5-7 Marzo</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><br />
<span style="color: #c14700;" class="mycode_color">Il Calendario del CIVM 2023-2024 potrebbe subire future modifiche,<br />
pertanto vi invitiamo di prendere visione frequentemente il calendario</span><br />
</span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Calendario </span><span style="color: #c14700;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Provvisorio</span></span><span style="font-size: x-large;" class="mycode_size"> Campionato Civm 2023-2024</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">0° Test - Marone-</span>Zone<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"> <span style="color: #000000;" class="mycode_color">24-26 Ottobre</span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">1° <span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Marone-</span>Zone</span></span></span></span></span></span></span></span></span> 31</span></span></span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"> Ott-2 Novembre<br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">2° Monti Iblei  </span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14-16 Novembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">3° Verzegnis Sella Chianzutan 28 Novembre</span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">-30 Novembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">4° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Monte Erice</span></span></span></span></span> </span></span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12-14 Dicembre</span></span></span><br />
<span style="color: #000000;" class="mycode_color">5°</span><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"> <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">Lo Spino</span></span></span></span></span></span></span></span></span></span> - <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9-11</span></span></span></span></span></span></span> Gennaio</span></span></span><br />
6° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Reventino</span></span></span></span></span></span></span></span></span></span> <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23-25</span></span></span></span></span></span></span></span></span></span></span></span></span> Gennaio</span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">7° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Svolte di Popoli</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9-11</span></span></span></span></span></span></span></span></span></span></span></span></span></span> Febbraio</span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">8° <span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Cefalù Gibilmanna</span></span></span></span></span></span></span></span></span></span></span></span></span> </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20-22</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"> Febbraio</span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">9° </span></span></span>TBA <span style="font-size: x-large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5-7 Marzo</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><br />
<span style="color: #c14700;" class="mycode_color">Il Calendario del CIVM 2023-2024 potrebbe subire future modifiche,<br />
pertanto vi invitiamo di prendere visione frequentemente il calendario</span><br />
</span></span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lista Vetture]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=160</link>
			<pubDate>Mon, 16 Oct 2023 18:14:24 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=1">Staff</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=160</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VBC-700/5</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Fiat 500 Minicar</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RS PLUS 2.0:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Peugeot 206 RC</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RS PLUS 1.6:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Citroen C2 VTS</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CN/2:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Osella Pa21 Evo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SC-1600:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Radical SR3 XX</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SH+3000:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Renault Megane Trophy</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SS-2000:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Tatuus MSV-F3 016</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vettura utilizzata nella terza manche di gara:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #C10300;" class="mycode_color">Lada-Cup</span>:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Lada VTFS</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VBC-700/5</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Fiat 500 Minicar</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RS PLUS 2.0:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Peugeot 206 RC</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RS PLUS 1.6:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Citroen C2 VTS</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CN/2:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Osella Pa21 Evo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SC-1600:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Radical SR3 XX</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SH+3000:</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Renault Megane Trophy</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">E2SS-2000:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Tatuus MSV-F3 016</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vettura utilizzata nella terza manche di gara:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #C10300;" class="mycode_color">Lada-Cup</span>:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #000000;" class="mycode_color">Lada VTFS</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[info & Download]]></title>
			<link>http://rsr-gaming.org/forum/showthread.php?tid=159</link>
			<pubDate>Mon, 16 Oct 2023 18:06:52 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://rsr-gaming.org/forum/member.php?action=profile&uid=1">Staff</a>]]></dc:creator>
			<guid isPermaLink="false">http://rsr-gaming.org/forum/showthread.php?tid=159</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">E' Possibile effettuare il download dei file in due modi.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. </span><span style="font-weight: bold;" class="mycode_b">SimsyncPro</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Scaricare il simsync inserendo i file dentro la cartella Steam/steamapp/common/rfactor2</span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><a href="https://www.mediafire.com/file/2k5j6f75uqoy2sh/RSR_Gaming_Simsync.zip" target="_blank" rel="noopener" class="mycode_url">SimSync RSRGaming</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">2. Diretto Tramite Server</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Diretto dal Server di gioco, inserendo la password scaricherà in automatico il file. </span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Server Rfactor 2</span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Nome Server: CIVM 2021| RSR-GAMING.ORG</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Password Server: "Invio password in privato dopo aver rinnovato o acquisito la Licenza Sportiva"</span></span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Server Teamspeak</span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Server TeamSpeak:144.91.111.245</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Password TeamSpeak: RSRGaming</span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">E' Possibile effettuare il download dei file in due modi.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. </span><span style="font-weight: bold;" class="mycode_b">SimsyncPro</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Scaricare il simsync inserendo i file dentro la cartella Steam/steamapp/common/rfactor2</span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><a href="https://www.mediafire.com/file/2k5j6f75uqoy2sh/RSR_Gaming_Simsync.zip" target="_blank" rel="noopener" class="mycode_url">SimSync RSRGaming</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">2. Diretto Tramite Server</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Diretto dal Server di gioco, inserendo la password scaricherà in automatico il file. </span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Server Rfactor 2</span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Nome Server: CIVM 2021| RSR-GAMING.ORG</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Password Server: "Invio password in privato dopo aver rinnovato o acquisito la Licenza Sportiva"</span></span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Server Teamspeak</span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font"><span style="color: #333333;" class="mycode_color">Server TeamSpeak:144.91.111.245</span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto Condensed;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Password TeamSpeak: RSRGaming</span></span></span></span></span>]]></content:encoded>
		</item>
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